
> Using the indexed versus the RGB color model > How to use the Z graphics buffer for graphical display tricks > How to draw a “rubberhand” box on your graphical display > How to erase annotation from your graphical display > How to provide cursor interaction with your graphical display > How to grid XYZ data for graphical display > How to work with bad or missing data in IDL > How to set up a 3D coordinates system in IDL direct graphics > How to modify axis annotation to your specifications > How to create and save color tables in IDL > How to ask for color in a device independent way NewImage =FFT (FFT (image, - 1 ) *filter, 1 ) Window: create a new window with index number of 0


String: ” or “”, string(var), StrArr, SIndGen

ULong64: 0ULL, ULong64(var), ULon64Arr, UL64IndGenĭouble: 0.0D, Double(var), DblArr, DIndGenĬomplex: Complex(0.0,0.0), Complex(var), ComplexArr, CIndGenĭComplex: DComplex(0.0D,0.0D), DComplex(var), DComplexArr, DCIndGen ULong: 0UL, ULong(var), ULonArr, ULIndGen > How to work with graphyics windows in IDL > How to create and work with vectors and arrays in IDL > How to use variables, keywords, and commands in IDL How to download and organize the files that come with this book
